Making Digital Assets Value-Backed

IDV believes that any project's tokens and digital assets need to be backed by value, and that tokens and digital assets backed by value are more robust, and IDV believes that revenue from the platform is the core and most important value backing. And this revenue must not come at the cost of triggering future token inflation. Because the previous token recovery and consumption mechanism of GAMEFI is essentially a reinvestment mechanism, such as upgrading or synthesizing NFT to get a definite output of more tokens, which would trigger greater inflation in the future. So this model is not sustainable and the recovered tokens are not something that can be used as real revenue for the platform. IDV has created GAMEFI 3.0, which differs from the previous model and turns it on its head.

The game is designed to take into account traditional game players.

With extremely high product quality and playability, so that traditional game users can pay for the product experience, sentiment, social and other additional values, and do not want to return and revenue. This solves the fundamental platform income problem and makes the whole game economic ecology have a value base.

The introduction of various social + competitive + gaming type games.

Such as the fortune heroes series of games, i.e. enriching the game scene and strengthening the social. Tokens are circulated among players, increasing the use of coins while also increasing the platform tax revenue.

Prize pool

It is a sustainable reward to stimulate everyone. The prize pool has two sources of funds. While gamers earn a stable income with P2E mode, the platform will infuse a certain ratio of capitals into the pool at the same time; on the other hand, a portion of the token top-up and those users spent in-game will go to the same said pool.

Market-oriented land revenue

Land and building rental revenue based on a competitive market mechanism. The time and resources invested in the development of land and the construction of buildings for game scenes do not necessarily have a definite, linear return. This is in line with the principles of real-world market economics. Only with a sound business strategy and with user traffic (which can be obtained from the platform through the platform mechanism or self-promoted for off-platform traffic) will there be a return. The higher the visibility of the plot and the more exposure the higher the return, and there needs to be competition between landowners for user traffic.
This is not to say that the purchase of land will lose money. Because land is a scarce resource, even if there is no certainty of a return, it is possible to gain in value by selling it.
This market-oriented mechanism of competition for traffic and revenue greatly increases the tax revenue of the platform.

Create rich NFT trading scenarios

IDV supports individual users to create NFT based on game scenarios through the open platform API, and supports partner communities to distribute NFT based on game scenarios, including but not limited to fashion, characters, decorations, game music, etc. These NFTs are owned by their creators, who receive revenue from the sale of these NFTs and subsequent transactions, which also contribute significant tax revenue to the platform. (The platform is not directly responsible for the sale of NFTs and it is up to the creator to facilitate the sale and trading of such NFTs).